

This is actually possible within Minecraft as it currently exists. The organizational methods are therefore tried and true in the real world, but what about in a Minecraft version of the world? If we look at World War II (specifically the Western Front at the start of the war) and imagine it happening in this context, we can wonder exactly what the Germans might have done with the tools available to them in 1940 and how they would have translated the rules and mechanics of Minecraft into a style of warfare that they could understand. For example, in the Persian Gulf War, the American armored assault into Iraq that cut off enemy forces positioned in Kuwait was straight out of the Nazi playbook (as we will see in a bit). While many still debate the ethics of using medical facts that the Nazis discovered through human experiments at Auschwitz, nobody debates the ethics of using military facts that Nazis pioneered during the conquest of those they considered sub-human. Achieving quick victory with concentrated assaults on weak points.Utilizing smaller forces that have better training.Blitzkrieg, however, was not actually a formal concept among officers in the German military, just a term applied to what occurred after outside observers noted the speed by which the Germans won campaigns, compared to the long, drawn out, attritional type of warfare in the First World War.Īs an informal term, it has served to summarize a set of disciplines that were distinct to the German military in 1939, which the Allies had to learn for themselves before they were able to turn the tides and achieve victory. Today, we will start with a narrow focus, by examining the context in which the Germans would have conducted blitzkrieg through France.Ī quick overview of the concept known as Blitzkrieg, and why it mattersįrom 1939 to 1943, the army of Hitler’s Third Reich toppled several of Europe’s nations with a method of warfare understood in history as blitzkrieg. Since it is a scenario too large to replicate in actual gameplay, we can’t make a YouTube video showing it off, like when someone invents a calculator in the game and makes a video about it. This will be the example we use to flesh out the greater possibilities of Minecraft.

World War II provides a useful example, where entire nations became machines for a singular goal. Necessity is the mother of invention, after all. One way that we can imagine this would be to look at the context of a large-scale war, where the combative and non-combative elements of Minecraft could be utilized and innovated to their most clever and productive ends. What would we do with such a calculator or any similar kind of complex machinery in the game? What call to higher being would be served with such developments? What feats might Minecrafters be able to share with the world? So much of Minecraft poses common questions such as, “How would you construct a calculator in there?” These uncommon questions are no less fascinating, however. People like Minecraft when it has the benefits of community and labor at scale. This is systems building, and the systems will depend on what people can build through crafting and non-crafting. Then there is the third level, to test what is organizationally possible. This is basically manipulating the properties of blocks to devise what are novel inventions in that world, to transcend the limits of the crafting table. Then there’s the other kind of building: the non-craftable. There’s the stuff that’s directly craftable, and the challenge to make the stuff with the rarest components, to travel and win the necessary treasure. More than that, it’s a game to see what is possible to build. An example of a player-made map of Europe in Minecraft.
